- bit BlazorUI

Grid

The BitGrid component is a flexible and customizable grid layout, offering responsive columns and alignment flexibility for structured content presentation.

Usage

Basic
Grid Item1
Grid Item2
Grid Item3
Grid Item4
Grid Item5
Grid Item6
Grid Item7
Grid Item8
Columns
Column span 4
Column span 2
Column span 2
Column span 1
Column span 1
Column span 1
Column span 1
Alignment


Grid Item1
Grid Item2
Grid Item3
Grid Item4
Grid Item5
Grid Item6
Grid Item7
Grid Item8
Grid Item9
Grid Item10
Grid Item11
Grid Item12
Grid Item13
Spacings



Grid Item1
Grid Item2
Grid Item3
Grid Item4
Grid Item5
Grid Item6
Grid Item7
Grid Item8
Grid Item9
Grid Item10
Grid Item11
Grid Item12
Grid Item13
Grid Item14
Grid Item15
Grid Item16
Breakpoints
Grid item breakpoints:

Md = 1
Xs = 3, Md = 2
Lg = 2
Xs = 1, Lg = 1
Xs = 3
Xs = 2, Md = 3
Xs = 2



Grid parent breakpoints:

Grid Item1
Grid Item2
Grid Item3
Grid Item4
Grid Item5
Grid Item6
Grid Item7
Grid Item8

API

BitGrid parameters
Name
Type
Default value
Description
ChildContent RenderFragment? null The content of the Grid.
Columns int 12 Defines the columns of Grid.
ColumnsXs int? null Number of columns in the extra small breakpoint.
ColumnsSm int? null Number of columns in the small breakpoint.
ColumnsMd int? null Number of columns in the medium breakpoint.
ColumnsLg int? null Number of columns in the large breakpoint.
ColumnsXl int? null Number of columns in the extra large breakpoint.
ColumnsXxl int? null Number of columns in the extra extra large breakpoint.
HorizontalAlign BitAlignment BitAlignment.Start Defines whether to render Grid children horizontally.
HorizontalSpacing string? null Defines the horizontal spacing between Grid children.
Spacing string 4px Defines the spacing between Grid children.
Span int 1 Defines the span of Grid.
VerticalSpacing string? null Defines the vertical spacing between Grid children.
BitComponentBase parameters
Name
Type
Default value
Description
AriaLabel string? null The aria-label of the control for the benefit of screen readers.
Class string? null Custom CSS class for the root element of the component.
Dir BitDir? null Determines the component direction.
HtmlAttributes Dictionary<string, object> new Dictionary<string, object>() Capture and render additional attributes in addition to the component's parameters.
Id string? null Custom id attribute for the root element. if null the UniqueId will be used instead.
IsEnabled bool true Whether or not the component is enabled.
Style string? null Custom CSS style for the root element of the component.
Visibility BitVisibility BitVisibility.Visible Whether the component is visible, hidden or collapsed.
BitComponentBase public members
Name
Type
Default value
Description
UniqueId Guid Guid.NewGuid() The readonly unique id of the root element. it will be assigned to a new Guid at component instance construction.
RootElement ElementReference The ElementReference of the root element.
BitGridItem properties
Name
Type
Default value
Description
ChildContent RenderFragment? null The content of the Grid item.
ColumnSpan int 1 Number of columns a grid item should fill.
Xs int? null Number of columns in the extra small breakpoint.
Sm int? null Number of columns in the small breakpoint.
Md int? null Number of columns in the medium breakpoint.
Lg int? null Number of columns in the large breakpoint.
Xl int? null Number of columns in the extra large breakpoint.
Xxl int? null Number of columns in the extra extra large breakpoint.
BitAlignment enum
Name
Value
Description
Start 0
End 1
Center 2
SpaceBetween 3
SpaceAround 4
SpaceEvenly 5
Baseline 6
Stretch 7
BitVisibility enum
Name
Value
Description
Visible 0 The content of the component is visible.
Hidden 1 The content of the component is hidden, but the space it takes on the page remains (visibility:hidden).
Collapsed 2 The component is hidden (display:none).
BitDir enum
Name
Value
Description
Ltr 0 Ltr (left to right) is to be used for languages that are written from the left to the right (like English).
Rtl 1 Rtl (right to left) is to be used for languages that are written from the right to the left (like Arabic).
Auto 2 Auto lets the user agent decide. It uses a basic algorithm as it parses the characters inside the element until it finds a character with a strong directionality, then applies that directionality to the whole element.
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