SnackBar
Toast

SnackBars provide brief notifications. The component is also known as a toast.

Usage

Basic
Customization








Persistent
Templates




Style & Class
Item's Style & Class:







Styles & Classes:



API

BitSnackBar parameters
Name
Type
Default value
Description
AutoDismiss bool false Whether or not automatically dismiss the snack bar.
AutoDismissTime TimeSpan? null How long does it take to automatically dismiss the snack bar (default is 3 seconds).
BodyTemplate RenderFragment<string>? null Used to customize how the content inside the body is rendered.
Classes BitSnackBarClassStyles? null Custom CSS classes for different parts of the snack bar.
DismissIconName string? null The icon name of the dismiss button.
Multiline bool false Enables the multiline mode of both title and body.
OnDismiss EventCallback Callback for when any snack bar is dismissed.
Persistent bool false Makes the snack bar non-dismissible in UI and removes the dismiss button.
Position BitSnackBarPosition? null The position of the snack bars to show.
Styles BitSnackBarClassStyles? null Custom CSS styles for different parts of the snack bar.
TitleTemplate RenderFragment<string>? null Used to customize how content inside the title is rendered.
BitSnackBar public members
Name
Type
Default value
Description
Info Task<BitSnackBarItem> Info(string title, string? body = "", bool persistent = false) Shows a new snackbar with Info color.
Success Task<BitSnackBarItem> Success(string title, string? body = "", bool persistent = false) Shows a new snackbar with Success color.
Warning Task<BitSnackBarItem> Warning(string title, string? body = "", bool persistent = false) Shows a new snackbar with Warning color.
SevereWarning Task<BitSnackBarItem> SevereWarning(string title, string? body = "", bool persistent = false) Shows a new snackbar with SevereWarning color.
Error Task<BitSnackBarItem> Error(string title, string? body = "", bool persistent = false) Shows a new snackbar with Error color.
Show Task<BitSnackBarItem> Show(string title, string? body = "", BitColor color = BitColor.Info, string? cssClass = null, string? cssStyle = null, bool persistent = false) Shows a new snackbar.
Show Task<BitSnackBarItem> Show(BitSnackBarItem item) Shows a new snackbar.
Close Task Close(BitSnackBarItem item) Closes a snackbar item.
BitComponentBase parameters
Name
Type
Default value
Description
AriaLabel string? null The aria-label of the control for the benefit of screen readers.
Class string? null Custom CSS class for the root element of the component.
Dir BitDir? null Determines the component direction.
HtmlAttributes Dictionary<string, object> new Dictionary<string, object>() Capture and render additional attributes in addition to the component's parameters.
Id string? null Custom id attribute for the root element. if null the UniqueId will be used instead.
IsEnabled bool true Whether or not the component is enabled.
Style string? null Custom CSS style for the root element of the component.
Visibility BitVisibility BitVisibility.Visible Whether the component is visible, hidden or collapsed.
BitComponentBase public members
Name
Type
Default value
Description
UniqueId Guid Guid.NewGuid() The readonly unique id of the root element. it will be assigned to a new Guid at component instance construction.
RootElement ElementReference The ElementReference of the root element.
BitSnackBarClassStyles properties
Name
Type
Default value
Description
Root string? null Custom CSS classes/styles for the root element of the BitSnackBar.
Container string? null Custom CSS classes/styles for the main container of the BitSnackBar.
Header string? null Custom CSS classes/styles for the header of the BitSnackBar.
DismissButton string? null Custom CSS classes/styles for the dismiss button of the BitSnackBar.
DismissIcon string? null Custom CSS classes/styles for the dismiss icon of the BitSnackBar.
Title string? null Custom CSS classes/styles for the title of the BitSnackBar.
Body string? null Custom CSS classes/styles for the body of the BitSnackBar.
ProgressBar string? null Custom CSS classes/styles for the progress bar of the BitSnackBar.
BitSnackBarItem properties
A class to represent each snack bar item.
Name
Type
Default value
Description
Id Guid Guid.NewGuid() The unique identifier of the snack bar item.
Title string null The title text of the snack bar item.
Body string? null The body text of the snack bar item.
Color BitColor? null The color theme of the snack bar item.
CssClass string? null Custom CSS class to apply to the snack bar item.
CssStyle string? null Custom CSS style to apply to the snack bar item.
Persistent bool false Makes this specific snack bar item non-dismissible and removes its dismiss button.
BitSnackBarPosition enum
Name
Value
Description
TopStart 0
TopCenter 1
TopEnd 2
BottomStart 3
BottomCenter 4
BottomEnd 5
BitColor enum
Name
Value
Description
Primary 0 Info Primary general color.
Secondary 1 Secondary general color.
Tertiary 2 Tertiary general color.
Info 3 Info general color.
Success 4 Success general color.
Warning 5 Warning general color.
SevereWarning 6 SevereWarning general color.
Error 7 Error general color.
PrimaryBackground 8 Primary background color.
SecondaryBackground 9 Secondary background color.
TertiaryBackground 10 Tertiary background color.
PrimaryForeground 11 Primary foreground color.
SecondaryForeground 12 Secondary foreground color.
TertiaryForeground 13 Tertiary foreground color.
PrimaryBorder 14 Primary border color.
SecondaryBorder 15 Secondary border color.
TertiaryBorder 16 Tertiary border color.
BitVisibility enum
Name
Value
Description
Visible 0 The content of the component is visible.
Hidden 1 The content of the component is hidden, but the space it takes on the page remains (visibility:hidden).
Collapsed 2 The component is hidden (display:none).
BitDir enum
Name
Value
Description
Ltr 0 Ltr (left to right) is to be used for languages that are written from the left to the right (like English).
Rtl 1 Rtl (right to left) is to be used for languages that are written from the right to the left (like Arabic).
Auto 2 Auto lets the user agent decide. It uses a basic algorithm as it parses the characters inside the element until it finds a character with a strong directionality, then applies that directionality to the whole element.

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