Swiper
TouchSlider

Swipers (touch slider) let people show their slides in a swiping row.

Usage

Basic
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ScrollItemsCount
Configure BitSwiper to scroll multiple items at once.

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HideNextPrev
Use BitSwiper without showing the next and previous navigation buttons.

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RTL
Use BitSwiper in right-to-left (RTL).

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External Icons
Use icons from external libraries like FontAwesome and Bootstrap Icons with the NextIcon and PrevIcon parameters.


FontAwesome:

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Bootstrap Icons:

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API

BitSwiper parameters
Name
Type
Default value
Description
AnimationDuration double 0.5 Sets the duration of the scrolling animation in seconds (the default value is 0.5).
ChildContent RenderFragment? null Items of the swiper.
HideNextPrev bool false Hides the Next/Prev buttons of the BitSwiper.
NextIcon BitIconInfo? null Gets or sets the icon to display in the next navigation button using custom CSS classes for external icon libraries. Takes precedence over NextIconName when both are set.
NextIconName string? null Gets or sets the name of the icon to display in the next navigation button from the built-in Fluent UI icons.
PrevIcon BitIconInfo? null Gets or sets the icon to display in the previous navigation button using custom CSS classes for external icon libraries. Takes precedence over PrevIconName when both are set.
PrevIconName string? null Gets or sets the name of the icon to display in the previous navigation button from the built-in Fluent UI icons.
ScrollItemsCount int 1 Number of items that is going to be changed on navigation.
BitComponentBase parameters
Name
Type
Default value
Description
AriaLabel string? null Gets or sets the accessible label for the component, used by assistive technologies.
Class string? null Gets or sets the CSS class name(s) to apply to the rendered element.
Dir BitDir? null Gets or sets the text directionality for the component's content.
HtmlAttributes Dictionary<string, object> new Dictionary<string, object>() Captures additional HTML attributes to be applied to the rendered element, in addition to the component's parameters.
Id string? null Gets or sets the unique identifier for the component's root element.
IsEnabled bool true Gets or sets a value indicating whether the component is enabled and can respond to user interaction.
Style string? null Gets or sets the CSS style string to apply to the rendered element.
TabIndex string? null Gets or sets the tab order index for the component when navigating with the keyboard.
Visibility BitVisibility BitVisibility.Visible Gets or sets the visibility state (visible, hidden, or collapsed) of the component.
BitComponentBase public members
Name
Type
Default value
Description
UniqueId Guid Guid.NewGuid() Gets the readonly unique identifier for the component's root element, assigned when the component instance is constructed.
RootElement ElementReference Gets the reference to the root HTML element associated with this component.
BitIconInfo properties
Name
Type
Default value
Description
Name string? null Gets or sets the name of the icon.
BaseClass string? null Gets or sets the base CSS class for the icon. For built-in Fluent UI icons, this defaults to "bit-icon". For external icon libraries like FontAwesome, you might set this to "fa" or leave empty.
Prefix string? null Gets or sets the CSS class prefix used before the icon name. For built-in Fluent UI icons, this defaults to "bit-icon--". For external icon libraries, you might set this to "fa-" or leave empty.
BitVisibility enum
Name
Value
Description
Visible 0 The content of the component is visible.
Hidden 1 The content of the component is hidden, but the space it takes on the page remains (visibility:hidden).
Collapsed 2 The component is hidden (display:none).
BitDir enum
Name
Value
Description
Ltr 0 Ltr (left to right) is to be used for languages that are written from the left to the right (like English).
Rtl 1 Rtl (right to left) is to be used for languages that are written from the right to the left (like Arabic).
Auto 2 Auto lets the user agent decide. It uses a basic algorithm as it parses the characters inside the element until it finds a character with a strong directionality, then applies that directionality to the whole element.

Feedback

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