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Extras

InfiniteScrolling

Bit.BlazorUI.Extras

BitInfiniteScrolling is a container that enables scrolling through a list of items infinitely as long as there are items to fetch and render.

Notes

To use this component, you need to install the Bit.BlazorUI.Extras nuget package, as described in the Optional steps of the Getting started page.

Usage

Every example is live. Open its code to see exactly what produced the component running underneath.

Basic

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EmptyTemplate

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Advanced

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API

Every parameter, public member, sub-class and enum this component exposes.

BitInfiniteScrolling parameters

Name Type Default value Description
ChildContent RenderFragment<TItem>? null The custom template to render each item.
EmptyTemplate RenderFragment? null The custom template to render when there is no item available.
ItemsProvider BitInfiniteScrollingItemsProvider<TItem>? null The item provider function that will be called when scrolling ends.
ItemTemplate RenderFragment<TItem>? null Alias for ChildContent.
LastElementClass string? null The CSS class of the last element that triggers the loading.
LastElementHeight string? null The height of the last element that triggers the loading.
LastElementStyle string? null The CSS style of the last element that triggers the loading.
LoadingTemplate RenderFragment? null The custom template to render while loading the new items.
Preload bool null Pre-loads the data at the initialization of the component. Useful in prerendering mode.
ScrollerSelector string? null The CSS selector of the scroll container, by default the root element of the component is selected for this purpose.
Threshold decimal? null The threshold parameter for the IntersectionObserver that specifies a ratio of intersection area to total bounding box area of the last element.

BitInfiniteScrolling public members

Name Type Default value Description
RefreshDataAsync Func<Task> Refreshes the items and re-renders them from scratch.

BitComponentBase parameters

Name Type Default value Description
AriaLabel string? null Gets or sets the accessible label for the component, used by assistive technologies.
Class string? null Gets or sets the CSS class name(s) to apply to the rendered element.
Dir BitDir? null Gets or sets the text directionality for the component's content.
ForceAnimation bool false Gets or sets a value indicating whether the component's animations play at their full duration even when reduced motion is requested.
HtmlAttributes Dictionary<string, object> new Dictionary<string, object>() Captures additional HTML attributes to be applied to the rendered element, in addition to the component's parameters.
Id string? null Gets or sets the unique identifier for the component's root element.
IsEnabled bool true Gets or sets a value indicating whether the component is enabled and can respond to user interaction.
Style string? null Gets or sets the CSS style string to apply to the rendered element.
TabIndex string? null Gets or sets the tab order index for the component when navigating with the keyboard.
Visibility BitVisibility BitVisibility.Visible Gets or sets the visibility state (visible, hidden, or collapsed) of the component.

BitComponentBase public members

Name Type Default value Description
UniqueId Guid Guid.NewGuid() Gets the readonly unique identifier for the component's root element, assigned when the component instance is constructed.
RootElement ElementReference Gets the reference to the root HTML element associated with this component.

BitVisibility enum

Name Value Description
Visible 0 The content of the component is visible.
Hidden 1 The content of the component is hidden, but the space it takes on the page remains (visibility:hidden).
Collapsed 2 The component is hidden (display:none).

BitDir enum

Name Value Description
Ltr 0 Ltr (left to right) is to be used for languages that are written from the left to the right (like English).
Rtl 1 Rtl (right to left) is to be used for languages that are written from the right to the left (like Arabic).
Auto 2 Auto lets the user agent decide. It uses a basic algorithm as it parses the characters inside the element until it finds a character with a strong directionality, then applies that directionality to the whole element.

Feedback

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